genre: Indie release: 30. March 2015.
gravilon is a platformer without a jump button. There are also no enemy NPCs, no collectables, no achievements. The goal is simply to reach the end. Standing in your way is a world frozen in stasis.

The unique tumbling mechanic is simple to pick up. The levels and game mechanics are designed to encourage exploration and to allow for creative pathfinding — there is no one correct path for most levels, there is only (arguably) the fastest, most efficient route.

This is a quiet game with a story that unfolds in the background. The level design builds on itself so that the more you play, the more you will learn about your part in the world of gravilon.
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